1. Who are you and what do you do?
My name is D. M. Rolfe. By day I create advertisements, brochures, posters for a big London advertising agency. By night I create cartoons. My passion is thinking up gags and creating cartoons which I then try to sell. I regularly contribute gags to Private Eye magazine and every once in a while I sell a cartoon. However, it’s my life’s ambition to get published in the New Yorker magazine.
I have no formal art education hence the funny noses I draw. But I did attend art college where I studied typography.
2. What’s your hardware setup?
Very basic. I use an old Apple MacBook and an Epson XXXXX to scan all my work. If I need to adjust or correct an image I will use Photoshop and my Wacom Bamboo tablet. That’s it! I do have a lightbox, is that classed as hardware?
3. What’s your workspace look like?
On the other wall behind I have lots of cartoon books. i tend to keep my latest reads on my desk. Which at the moment are Bob Mankoff and Gahan Wilson.
4. What tools do you use to make your cartoons?
I usually work in black and white with grey washes. My line work is all drawn with Sakura Pigma Micron pens. I usually prefer an 08. I draw all my cartoon roughs on layout paper and then use a lightbox to create the finished cartoon on cartridge paper. The washes are all added using Dr Marten’s liquid watercolour and a synthetic brush. One the rare occasion I work in colour I will add colour in Photoshop with my Wacom tablet.
Finally… my robot.
I wanted to try and think up something quintessentially British!
Introducing… Sir Lancebot!
Trakoclock asked:Hey, if you don’t mind sharing, I’ve always wondered how you got that soft celling look on your characters in your comic. Any tips? I’m currently working on my own comic and I kind of want to go for a less harsh form of cell shading. Thanks!
A couple people have asked about the way I color things and I’ve been meaning to post a tutorial on it :]. I’ve never been too good at describing my process, but I hope this helps!
a promo thingie i did
Made Vivian’s head last night using Sculptris! It was pretty easy to use and it also worked really well with my Yiynova msp19u.
Having troubles with facial angles in your drawing style?
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
This really useful oh my goodness. It takes a little figuring out, but once you get the hang of it it’s actually pretty easy. Just watch a couple youtube videos. Seeing how other people do it helps you to make sense of it.
OH BOY LOOK AT THIS HANDSOME IDIOT do you know how hard his stupid face is to figure out at different angles? DO YOU??? Now I have a 3D ref!!! AAAHH!! so excite much 3d wow very angles wow
I’ve said this before and I’ll say it again: sculptris is an amazing 3D modeling tool for how small it is and is a great place to start whether you just want drawing references for your characters or you actually want to get into 3D modeling.
I highly recommend it.